Design the world. Skip the engineering.
Unity systems for agent behaviour and conversation
CIVIL-AI-SYSTEM DIALOGUE-SYSTEM
Two systems, one toolkit
Tools for Unity that take the engineering off your plate, so the design stays the focus. Use either on its own, or run them together.
Simulation
CIVIL-AI-SYSTEM
Fill a scene with townsfolk who work, trade, rest and react to the world around them — all driven by behaviour trees you design without writing any code.
- Visual behaviour tree editor for needs and work roles
- Animation groups that respond to what an agent is carrying
- Scene debug overlays for actions, weighting and navigation


Conversation
DIALOGUE-SYSTEM
Branching conversations authored as nodes or plain markdown, with blackboard-gated options, agent-to-agent chat and cinematic camera beats.
- Chat trees in a node editor, or written as markdown scripts
- Blackboard state, tokens and gated response options
- NPC-to-NPC conversations with per-beat camera placement
Read the guidesComing soon

