Orchestrator
This is used to manage the updating of a set of services.
What does it do?
It exists to improve performance of the system by limiting a set of objects update rates per a tick and how frequently they update takes place. This limits the impact of the system on resources and provides better performance for the scene.
What can I do with it?
Objects of any type can be grouped into a IOrchestratorData data model and then processed using this service. There is a grouping system built in (lower the group the move frequent it updates).