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Version: 0.8.5

Using the Behaviour Tree Editor

This is the main tool to design behaviours for your agents. In this guide there will be a breakdown on how to use the editor to develop.

Toolbar​

This is the bar found across the top of the window. From here you a range of options.

Changing Mode​

Used to switch between behaviour tree modes, there is currently work and need types.

Saving​

Used to save the current behaviour tree.

Loading​

Used to load a behaviour tree.

Importing​

Used to import a behaviour tree. The current nodes will not be removed.

Clear​

Provides a clean slate by removing all nodes present.

Basic Movement​

Nodes​

Adding and Removing​

Group Selection​

Important Information​

Connections​

Ordering​