Introduction to Items
This is not a whole encompassing guide to behaviors but will provide a good starting point. If you are looking for more details on items you can find this here.
What are Items?
Within the tool items are points of interest for agents to interact with. These can both be physical (an axe) and conceptual (a fishing spot) in nature and are used by agents to achieve a certain goal.
How can I add my own
Each of the major properties for an Item is driven by ScriptableObjects. These are set within the module settings (CIVIL-AI-SYSTEM -> Module Settings) in the Item Setup section. Simply double click on the one you wish to change and add a new element within the inspector window.
Interactions
Agents or items can interact with items in quite a few ways to enrich your environment.
Agents can pick up, move and drop off items using specific actions. They can also spawn in new copies or switch items out for others.
Items can interact with other items by using the interactor service, with this they can disable and enable other items which can also tied to animations giving a host of options.