Introduction to Items
This is not a whole encompassing guide to behaviors but will provide a good starting point. If you are looking for more details on items you can find this here.
What are Items?
Within the tool items are points of interest for agents to interact with. These can both be physical (an axe) and conceptual (a fishing spot) in nature and are used by agents to achieve a certain goal.
Point of Interest (POI)
This is used to highlight points within an item of interest and can be used to provide more context on an item, the three default ones in the system are; 'Dominant Hand Handle', 'Non-Dominant Hand Handle' and 'Storage'. More can be added using adding more to the collection (can be found). When an item is picked up and has a specific slot type requirement then system will use the POI (if present) to position the item in relation to the slot. This allows for providing handling positions or even storage solutions for items.
Interactions
Agents or items can interact with items in quite a few ways to enrich your environment.
Agents can pick up, move and drop off items using specific actions. They can also spawn in new copies or switch items out for others.
Items can interact with other items by using the interactor service, with this they can disable and enable other items which can also tied to animations giving a host of options.