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Using the Behaviour Tree Editor

This is the main tool to design behaviours for your agents. In this guide there will be a breakdown on how to use the editor to develop.

Toolbar

This is the bar found across the top of the window. From here you a range of options.

Changing Mode

Used to switch between behaviour tree modes, there is currently work and need types.

Saving

Used to save the current behaviour tree.

Loading

Used to load a behaviour tree.

Importing

Used to import a behaviour tree. The current nodes will not be removed.

Clear

Provides a clean slate by removing all nodes present.

Basic Movement

Nodes

Adding and Removing

Group Selection

Important Information

Connections

Ordering