Using the Behaviour Tree Editor
This is the main tool to design behaviours for your agents. In this guide there will be a breakdown on how to use the editor to develop.
Toolbar
This is the bar found across the top of the window. From here you a range of options.
Changing Mode
Used to switch between behaviour tree modes, there is currently work and need types.
Saving
Used to save the current behaviour tree.
Loading
Used to load a behaviour tree.
Importing
Used to import a behaviour tree. The current nodes will not be removed.
Clear
Provides a clean slate by removing all nodes present.