Buildings
This is used to define a space within the scene which is of importance to the system. Adding these is done via the 'Add Component' on a Unity GameObject, you will then be prompted to setup the type it is.
Types
Each building must be a specific type and fulfils a different role within the system.
Houses
Denotes a home place for agents.
Workplace
Specifies a place of work for agents. Each workplace has work roles which provide jobs to agents within the scene. Zones are used to denote a place of interest for agents who work for the workplace and can be used with specific actions. Items can also be owned by workplaces which all agents have access to.
Room System
The room system is a way to define areas within the building for specific uses. Each type of room can be given a different type which is used within the ownership system and changes the way agents interact with the items within its bounds.